Posts

Showing posts with the label audio

Ambient and Procedural Sound Design UE5 Course 27-08-22

Image
 Ambient and Procedural Sound Design - Richard Stevens and Dave Raybould So I've started making notes and going through the Epic Games course on Ambient and Procedural Sound Design. I went through some university documents to get an overall grasp of Unreal, also the primer from Dave Raybould was a valuable resource to get my groundings on implementation in UE5. I made this demo to demonstrate what I had learned and read from multiple sources, so the next step was to start the course on Ambient and Procedeural Sound Design which you can find here . This is the first section of the course I have demonstrated in the video below.  I have imported some sounds from the SONISS GDC collection of free sounds which you can find here .  This is all I have at the moment but its a great experience learning this engine and how audio can be imported into it. Will keep this blog posted with new updates in my learnings. Stay Tuned :D

How Sound Works In The Digital Domain

Image
First actual post. Please correct me if any of this information is wrong. Sound works digitally by two main concepts. Signal Flow Sample Rate and Bit Depth Signal flow is how sound travels, be it from a mixing console to a PA system, or an audio interface going into a computer. Knowing the signal path of an audio setup can help when to troubleshoot issues - by pinpointing the source of where the problem may be, will definitely help in saving time and resources.  Sample Rate & Bit Depth Sample Rate is the measurement of samples per second from a digital audio signal, to put it short. The sample rate determines the range of frequencies captured in digital audio (iZotope, 2019). The higher the sample rate, means there are more measurements per second of digital audio. 48kHz is standard for professional recording, in my case of field recording; I use 96kHz which allows me to record and edit sounds with more control over aliasing when either stretching or altering/pitching dow...