Ambient and Procedural Sound Design UE5 Course 27-08-22
Ambient and Procedural Sound Design - Richard Stevens and Dave Raybould
So I've started making notes and going through the Epic Games course on Ambient and Procedural Sound Design. I went through some university documents to get an overall grasp of Unreal, also the primer from Dave Raybould was a valuable resource to get my groundings on implementation in UE5.
Will keep this blog posted with new updates in my learnings.
Stay Tuned :D
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