Ambient and Procedural Sound Design UE5 Course 27-08-22
Ambient and Procedural Sound Design - Richard Stevens and Dave Raybould So I've started making notes and going through the Epic Games course on Ambient and Procedural Sound Design. I went through some university documents to get an overall grasp of Unreal, also the primer from Dave Raybould was a valuable resource to get my groundings on implementation in UE5. I made this demo to demonstrate what I had learned and read from multiple sources, so the next step was to start the course on Ambient and Procedeural Sound Design which you can find here . This is the first section of the course I have demonstrated in the video below. I have imported some sounds from the SONISS GDC collection of free sounds which you can find here . This is all I have at the moment but its a great experience learning this engine and how audio can be imported into it. Will keep this blog posted with new updates in my learnings. Stay Tuned :D